Finding a system’s components

Before you seek to define the components of a system, you first need to be #Finding a system’s volatilities.

Designing components

Each volatility can be seen as an “area of change”. This goes hand in hand with the Single Responsibility Principle (SRP)1 or the Common Closure Principle (CCP)2, that specifies that a component should not be bloated with responsabilities to make changes more intact.

To clarify:

  • Each component should be based on 1 (one) area of change, and not by a set of features.

  • Each volatility does not need its own component.

  • A good design has a low amount of frivolous components, as well as clear boundaries between its areas of change.

The Volatilities and components of pumping blood# analogy describes this difference more concretely.

Song of the siren

TODO

References

  • J. Löwy (January 27, 2021), “Righting Software - System Design” [Workshop], NDC London 2021.
  1. Martin, R. (2008). The Single Responsibility Principle. In Clean Code: A Handbook of Agile Software Craftmanship (Robert C. Martin Series) (1st ed., pp. 138-140). Pearson.

    ↩︎
  2. Martin, R. (2017). The Common Closure Principle. In Clean Architecture: A Craftsman’s Guide to Software Structure and Design (Robert C. Martin Series) (1st ed., pp. 105–107). Pearson.

    ↩︎